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Overkill Lab
Punch, blast and beam training dummies into orbit with absurdly overpowered moves, cut-in ultimates and stacking power-ups.
- Automated tests
- 24/26 passing
- Code scan
- Clean
- Players
- Up to 12
- Plays on
- Phone and PC
The core loop
Pick a build, hit training dummies with four moves and an ultimate, watch them fly and read the distance banner, grab power-ups to make it more absurd.
Scorecard
Plays start to finish: Partly
A sandbox for now: no rounds, score or objectives
Saves progress: Not yet
Nothing is saved between sessions yet
Phone controls: Done
In-game store: Not yet
None yet
Tested and signed off: Not yet
Not yet
Automated tests: 100%
24 of 26 pass
Content: 63%
5/10
Polish: 63%
5/10
From each game's own playtests, QA and automated tests, and our review of its content and polish.
Systems (9)
- Server-validated abilities with per-slot cooldowns and build switching
- 2 builds with 4 moves each, including two ultimates (one steerable beam)
- Sphere, cone and capsule hit queries; launch physics that only affect training dummies
- Dummies on tagged spots including a 4x Mega Dummy, with respawn
- Giant, Speed and Rage pickups that stack, with timed respawn
- 3 cut-in cutscenes, an impact-frame effect and 15 animation clips
- About 30 effects and 25 sounds; comic HUD with cooldown sweeps, launch banner, hit words and damage numbers
- Keyboard, gamepad and phone thumb-arc controls
- 2048-stud field with spawn plaza, dummy line and range markers
What's in the package
- Place file, ready to open in Studio
- Full Luau source (43 scripts)
- Map builder scripts
- 15 animations as .rbxmx files
- Model sources (33 .glb meshes), as a second download
- Re-upload tool for your own account
- Trailer and stills
- 34 B-roll clips (1080p60), on request
- Setup guide and asset list
- Test results and a clean-code scan
- Exclusive license
The core loop
Pick a build, hit training dummies with four moves and an ultimate, watch them fly and read the distance banner, grab power-ups to make it more absurd.
Scorecard
Plays start to finish: Partly
A sandbox for now: no rounds, score or objectives
Saves progress: Not yet
Nothing is saved between sessions yet
Phone controls: Done
In-game store: Not yet
None yet
Tested and signed off: Not yet
Not yet
Automated tests: 100%
24 of 26 pass
Content: 63%
5/10
Polish: 63%
5/10
From each game's own playtests, QA and automated tests, and our review of its content and polish.
Systems included
- Server-validated abilities with per-slot cooldowns and build switching
- 2 builds with 4 moves each, including two ultimates (one steerable beam)
- Sphere, cone and capsule hit queries; launch physics that only affect training dummies
- Dummies on tagged spots including a 4x Mega Dummy, with respawn
- Giant, Speed and Rage pickups that stack, with timed respawn
- 3 cut-in cutscenes, an impact-frame effect and 15 animation clips
- About 30 effects and 25 sounds; comic HUD with cooldown sweeps, launch banner, hit words and damage numbers
- Keyboard, gamepad and phone thumb-arc controls
- 2048-stud field with spawn plaza, dummy line and range markers
What's in the package
- Place file, ready to open in Studio
- Full Luau source (43 scripts)
- Map builder scripts
- 15 animations as .rbxmx files
- Model sources (33 .glb meshes), as a second download
- Re-upload tool for your own account
- Trailer and stills
- 34 B-roll clips (1080p60), on request
- Setup guide and asset list
- Test results and a clean-code scan
- Exclusive license
Buy Overkill Lab
$35 · exclusive, one buyer only. Tax is shown at checkout.




