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Cloudsea Showdown
Drop from your cage onto a floating island, raid chests, bridge toward the loaded mid island and knock rivals into the rising cloud sea until your team is the last one standing.
- Automated tests
- 157 pass · 1 fail · 25 not run
- Code scan
- Clean
- Players
- Up to 8
- Plays on
- Phone and PC
The core loop
Each minute you loot chests, bridge across the gap and knock or kill rivals before the 3:00/6:00 refills and the 8:00 Sudden Death. Wins and kills earn coins, which buy kits, spawn cages and kill effects in the lobby shop.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 100%
110 of 122 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (12)
- Match flow on one place with two server roles: public servers run the lobby and match servers run the arena. Solo is 8 teams of 1, Doubles is 4 teams of 2. Timeline: 10 s in cages, chest refills at 3:00 and 6:00, Sudden Death at 8:00 (no regen, void cloud rises 1 stud/s), hard cap at 10:00
- PvP combat through one damage entry point: 4 sword tiers, a charged bow and arrows, ender pearls and snowballs, with knockback and kill credit for void knock-offs within 10 s
- Block bridging: place and break 3-stud Planks/Stone blocks on a grid on keyboard, touch and gamepad, building allowed between Y=63 and Y=180
- 23 items including 9 armor pieces (leather, iron and diamond helmet, chestplate and boots), golden apple and health/speed potions; 9-slot hotbar plus 3 armor slots; island chests (3 per island) and mid chests (4), with loot rolled fresh every match
- 6 kits bought with coins (Default 0, Builder 150, Archer 300, Knight 300, Healer 400, Pearler 500)
- Bots fill a Solo match after 25 s (7 bots). They loot, bridge, mine, fight and can win, and have 12 varied avatars and [BOT] name tags
- Coin economy (10 per kill, 50 per win, 5 for finishing) and a lobby shop with 5 spawn cages, 5 kill effects and the kits, plus a results-screen offer card
- DataStore profile saves coins, wins, kills, deaths, games, owned and equipped cosmetics, settings and tutorial progress; lobby TOP WINS and TOP KILLS leaderboards
- 8-step first-time tutorial covering queue, loot, bridging and heading to mid; it steps aside while a menu is open and can be replayed from Settings
- Full UI: play panel with queue states, stats card, settings (music, SFX, track, touch button size), match HUD (hotbar, hearts and armor, phase pill, kill feed), chest, death/spectate, results and waiting screens; ui_audit reports 0 findings on phone, tablet, desktop and TV
- Art: 4 island themes on 8 islands, a sky-temple mid island, a golden-hour lobby plaza with monument and shop stall, lighting presets and a void cloud sea
- Feel: 9 custom animations, 15 gameplay effects, 6 kill effects, victory fireworks, 36 sound effects, 6 music/ambience tracks that switch for lobby, match and Sudden Death, and a void wind bed
What's in the package
- Place file, ready to open in Studio
- Full Luau source (114 scripts)
- Map builder scripts
- 11 animations as .rbxmx files
- Model sources (526 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 46 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 157 pass, 1 fail, 25 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Each minute you loot chests, bridge across the gap and knock or kill rivals before the 3:00/6:00 refills and the 8:00 Sudden Death. Wins and kills earn coins, which buy kits, spawn cages and kill effects in the lobby shop.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 100%
110 of 122 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Match flow on one place with two server roles: public servers run the lobby and match servers run the arena. Solo is 8 teams of 1, Doubles is 4 teams of 2. Timeline: 10 s in cages, chest refills at 3:00 and 6:00, Sudden Death at 8:00 (no regen, void cloud rises 1 stud/s), hard cap at 10:00
- PvP combat through one damage entry point: 4 sword tiers, a charged bow and arrows, ender pearls and snowballs, with knockback and kill credit for void knock-offs within 10 s
- Block bridging: place and break 3-stud Planks/Stone blocks on a grid on keyboard, touch and gamepad, building allowed between Y=63 and Y=180
- 23 items including 9 armor pieces (leather, iron and diamond helmet, chestplate and boots), golden apple and health/speed potions; 9-slot hotbar plus 3 armor slots; island chests (3 per island) and mid chests (4), with loot rolled fresh every match
- 6 kits bought with coins (Default 0, Builder 150, Archer 300, Knight 300, Healer 400, Pearler 500)
- Bots fill a Solo match after 25 s (7 bots). They loot, bridge, mine, fight and can win, and have 12 varied avatars and [BOT] name tags
- Coin economy (10 per kill, 50 per win, 5 for finishing) and a lobby shop with 5 spawn cages, 5 kill effects and the kits, plus a results-screen offer card
- DataStore profile saves coins, wins, kills, deaths, games, owned and equipped cosmetics, settings and tutorial progress; lobby TOP WINS and TOP KILLS leaderboards
- 8-step first-time tutorial covering queue, loot, bridging and heading to mid; it steps aside while a menu is open and can be replayed from Settings
- Full UI: play panel with queue states, stats card, settings (music, SFX, track, touch button size), match HUD (hotbar, hearts and armor, phase pill, kill feed), chest, death/spectate, results and waiting screens; ui_audit reports 0 findings on phone, tablet, desktop and TV
- Art: 4 island themes on 8 islands, a sky-temple mid island, a golden-hour lobby plaza with monument and shop stall, lighting presets and a void cloud sea
- Feel: 9 custom animations, 15 gameplay effects, 6 kill effects, victory fireworks, 36 sound effects, 6 music/ambience tracks that switch for lobby, match and Sudden Death, and a void wind bed
What's in the package
- Place file, ready to open in Studio
- Full Luau source (114 scripts)
- Map builder scripts
- 11 animations as .rbxmx files
- Model sources (526 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 46 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 157 pass, 1 fail, 25 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Buy Cloudsea Showdown
$80 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.




