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AvailableFighting

Cloudsea Showdown

Drop from your cage onto a floating island, raid chests, bridge toward the loaded mid island and knock rivals into the rising cloud sea until your team is the last one standing.

Automated tests
157 pass · 1 fail · 25 not run
Code scan
Clean
Players
Up to 8
Plays on
Phone and PC
The core loop

Each minute you loot chests, bridge across the gap and knock or kill rivals before the 3:00/6:00 refills and the 8:00 Sudden Death. Wins and kills earn coins, which buy kits, spawn cages and kill effects in the lobby shop.

Scorecard
  • Plays start to finish: Done

  • Saves progress: Done

  • Phone controls: Done

  • In-game store: Done

    You add your own pass and product ids

  • Tested and signed off: Partly

    Device QA done; the final pass is still open

  • Automated tests: 100%

    110 of 122 pass

  • Content: 88%

    7/10

  • Polish: 88%

    7/10

From each game's own playtests, QA and automated tests, and an assessment of its content and polish.

Systems (12)
  • Match flow on one place with two server roles: public servers run the lobby and match servers run the arena. Solo is 8 teams of 1, Doubles is 4 teams of 2. Timeline: 10 s in cages, chest refills at 3:00 and 6:00, Sudden Death at 8:00 (no regen, void cloud rises 1 stud/s), hard cap at 10:00
  • PvP combat through one damage entry point: 4 sword tiers, a charged bow and arrows, ender pearls and snowballs, with knockback and kill credit for void knock-offs within 10 s
  • Block bridging: place and break 3-stud Planks/Stone blocks on a grid on keyboard, touch and gamepad, building allowed between Y=63 and Y=180
  • 23 items including 9 armor pieces (leather, iron and diamond helmet, chestplate and boots), golden apple and health/speed potions; 9-slot hotbar plus 3 armor slots; island chests (3 per island) and mid chests (4), with loot rolled fresh every match
  • 6 kits bought with coins (Default 0, Builder 150, Archer 300, Knight 300, Healer 400, Pearler 500)
  • Bots fill a Solo match after 25 s (7 bots). They loot, bridge, mine, fight and can win, and have 12 varied avatars and [BOT] name tags
  • Coin economy (10 per kill, 50 per win, 5 for finishing) and a lobby shop with 5 spawn cages, 5 kill effects and the kits, plus a results-screen offer card
  • DataStore profile saves coins, wins, kills, deaths, games, owned and equipped cosmetics, settings and tutorial progress; lobby TOP WINS and TOP KILLS leaderboards
  • 8-step first-time tutorial covering queue, loot, bridging and heading to mid; it steps aside while a menu is open and can be replayed from Settings
  • Full UI: play panel with queue states, stats card, settings (music, SFX, track, touch button size), match HUD (hotbar, hearts and armor, phase pill, kill feed), chest, death/spectate, results and waiting screens; ui_audit reports 0 findings on phone, tablet, desktop and TV
  • Art: 4 island themes on 8 islands, a sky-temple mid island, a golden-hour lobby plaza with monument and shop stall, lighting presets and a void cloud sea
  • Feel: 9 custom animations, 15 gameplay effects, 6 kill effects, victory fireworks, 36 sound effects, 6 music/ambience tracks that switch for lobby, match and Sudden Death, and a void wind bed
What's in the package
  • Place file, ready to open in Studio
  • Full Luau source (114 scripts)
  • Map builder scripts
  • 11 animations as .rbxmx files
  • Model sources (526 .glb meshes), as a second download
  • B-roll footage at 1080p60: the trailer (no text, silent) and 46 clips, as a third download
  • Re-upload tool for your own account
  • Trailer and stills
  • Setup guide, monetization sheet and asset list
  • Test results and a clean-code scan
  • Exclusive license
Before you buy
  • It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
  • You need Roblox Studio (free) to open it.
  • Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
  • Store items use placeholder ids until you create your own.
  • Automated tests: 157 pass, 1 fail, 25 not run. They show what was checked, not a promise; TESTS.md in the package names each one.

$80

One buyer only

Buy Cloudsea Showdown

$80 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.

Checkout and instant download by Payhip. It comes off sale once it's yours.