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Cubic Meadow
Break and place chunky blocks across a hilly 64x64 world of grass, stone and trees, with a 5-slot hotbar and a calm day/night cycle.
- Automated tests
- 6 pass · 0 fail · 1 not run
- Code scan
- Clean
- Plays on
- Phone and PC
The core loop
Players aim at blocks, break them with a dust puff and a sound, pick a block type from the hotbar and place it to build. There is no goal or progression. It is free building.
Scorecard
Plays start to finish: Done
Saves progress: Not yet
Nothing is saved between sessions yet
Phone controls: Done
In-game store: Not yet
None yet
Tested and signed off: Not yet
Not yet
Automated tests: 95%
6 of 7 pass
Content: 38%
3/10
Polish: 63%
5/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (10)
- Terrain built from noise with a fixed seed: 64x64 columns, 32 blocks tall, a grass surface at heights 6-16, 3 layers of dirt, stone below and a bedrock layer that can't be broken
- About 10 trees with wood trunks 4-5 blocks tall and leaf blobs
- Light on performance: only blocks touching air get a Part (under 15,000 at start), and hidden blocks appear when a neighbour is broken
- Break and place go through the server, which checks reach (6 blocks), world bounds, overlap with characters and a 0.12 s cooldown
- Hotbar with 5 slots (Grass, Dirt, Stone, Wood, Leaves), picked with keys 1-5, the mouse wheel, a tap or the gamepad bumpers
- Controls for desktop (left click/right click), touch (tap plus a Break/Place toggle) and gamepad (R2/L2 with a crosshair at screen centre)
- SelectionBox outline on the block you are aiming at, and a dust puff in the block's colour when it breaks
- 10-minute day/night cycle (about 7 minutes of day) with dark blue nights where the ground stays readable
- 8 sounds: a break sound for each block type, a place sound, and day and night ambience loops played at the block's position or switched by time of day
- Invisible walls and Atmosphere haze hide the world's edge
What's in the package
- Place file, ready to open in Studio
- Full Luau source (11 scripts)
- Map builder scripts
- Re-upload tool for your own account
- Trailer and stills
- Setup guide and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Automated tests: 6 pass, 0 fail, 1 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Players aim at blocks, break them with a dust puff and a sound, pick a block type from the hotbar and place it to build. There is no goal or progression. It is free building.
Scorecard
Plays start to finish: Done
Saves progress: Not yet
Nothing is saved between sessions yet
Phone controls: Done
In-game store: Not yet
None yet
Tested and signed off: Not yet
Not yet
Automated tests: 95%
6 of 7 pass
Content: 38%
3/10
Polish: 63%
5/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Terrain built from noise with a fixed seed: 64x64 columns, 32 blocks tall, a grass surface at heights 6-16, 3 layers of dirt, stone below and a bedrock layer that can't be broken
- About 10 trees with wood trunks 4-5 blocks tall and leaf blobs
- Light on performance: only blocks touching air get a Part (under 15,000 at start), and hidden blocks appear when a neighbour is broken
- Break and place go through the server, which checks reach (6 blocks), world bounds, overlap with characters and a 0.12 s cooldown
- Hotbar with 5 slots (Grass, Dirt, Stone, Wood, Leaves), picked with keys 1-5, the mouse wheel, a tap or the gamepad bumpers
- Controls for desktop (left click/right click), touch (tap plus a Break/Place toggle) and gamepad (R2/L2 with a crosshair at screen centre)
- SelectionBox outline on the block you are aiming at, and a dust puff in the block's colour when it breaks
- 10-minute day/night cycle (about 7 minutes of day) with dark blue nights where the ground stays readable
- 8 sounds: a break sound for each block type, a place sound, and day and night ambience loops played at the block's position or switched by time of day
- Invisible walls and Atmosphere haze hide the world's edge
What's in the package
- Place file, ready to open in Studio
- Full Luau source (11 scripts)
- Map builder scripts
- Re-upload tool for your own account
- Trailer and stills
- Setup guide and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Automated tests: 6 pass, 0 fail, 1 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Buy Cubic Meadow
$20 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.




