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Driftwood Crew
Share one raft with up to 6 friends: hook driftwood, catch and grill fish, build out the deck and spear off the shark that keeps biting the edges.
- Automated tests
- 76 pass · 0 fail · 15 not run
- Code scan
- Clean
- Players
- Up to 6
- Plays on
- Phone and PC
The core loop
Every minute, players throw the hook at drifting debris for driftwood, cast the rod for fish, cook at the grill to keep hunger up, and hammer new or damaged tiles. Over time they grow the raft (up to 15 x 15 tiles) and try to beat their best count of days survived.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Not yet
Keyboard and gamepad only
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 93%
76 of 91 pass
Content: 81%
6.5/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (13)
- Drifting ocean: the raft stays still while a 3 studs/s current carries seeded content past it. Zones run in a seeded order (OpenSea, Reef, Wreckage), each lasting 3-4 minutes, and Night has its own mood
- Raft building and repair: 8x8-stud tiles on a grid. The raft starts at 3x3 and grows to at most 15x15. Tiles have HP, a damaged model, and wobble when weak. The hammer has hit-stop on each blow
- Hook gathering: hold to charge the throw, then reel in 6 kinds of debris (3 driftwood types, barrel, wreck mast, buoy) along a visible rope
- Fishing: a rod with cast, bite, tension and reel stages. There are 3 species (sardine, mackerel, tuna), each with a raw and a cooked model
- Survival: 0-100 hunger, grill cooking, eating with an animation, starving, death and respawn, and a death screen
- Shark enemy: a rigged Kiln shark with 4 clips (swim, charge, bite, hurt). It circles the raft and bites edge tiles. Spear jabs drive it off, and pips above it show the hits left
- 12-minute day/night cycle with a days-survived counter. Night brings moonlight, lantern glow and more sharks
- 10-step first-time tutorial that points at the real buttons and places
- HUD with a hotbar, hunger and inventory readouts, build choice, settings (music track), a sound credits panel and toast messages that explain refused actions
- Store: 5 game passes and 9 developer products granted through a purchase ledger, plus a shop screen with 6 tabs and in-flow offers such as a starving snack card
- DataStore saves for stats, tutorial progress, settings and purchases. The raft and inventory last for the current server only
- Audio and VFX: 43 sounds (day and night music, a bed for each zone, gathering, raft and shark sounds) and 16 effects (splashes, wood chips, grill smoke, raft foam, shark wake)
- All models are built in Kiln: raft kit, 4 tools, 6 debris, 6 fish, 8 scenery pieces and the shark. The place has 459 models and 12 animations
What's in the package
- Place file, ready to open in Studio
- Full Luau source (84 scripts)
- Map builder scripts
- 12 animations as .rbxmx files
- 2 sound files with credits
- Model sources (152 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 26 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 76 pass, 0 fail, 15 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Every minute, players throw the hook at drifting debris for driftwood, cast the rod for fish, cook at the grill to keep hunger up, and hammer new or damaged tiles. Over time they grow the raft (up to 15 x 15 tiles) and try to beat their best count of days survived.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Not yet
Keyboard and gamepad only
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 93%
76 of 91 pass
Content: 81%
6.5/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Drifting ocean: the raft stays still while a 3 studs/s current carries seeded content past it. Zones run in a seeded order (OpenSea, Reef, Wreckage), each lasting 3-4 minutes, and Night has its own mood
- Raft building and repair: 8x8-stud tiles on a grid. The raft starts at 3x3 and grows to at most 15x15. Tiles have HP, a damaged model, and wobble when weak. The hammer has hit-stop on each blow
- Hook gathering: hold to charge the throw, then reel in 6 kinds of debris (3 driftwood types, barrel, wreck mast, buoy) along a visible rope
- Fishing: a rod with cast, bite, tension and reel stages. There are 3 species (sardine, mackerel, tuna), each with a raw and a cooked model
- Survival: 0-100 hunger, grill cooking, eating with an animation, starving, death and respawn, and a death screen
- Shark enemy: a rigged Kiln shark with 4 clips (swim, charge, bite, hurt). It circles the raft and bites edge tiles. Spear jabs drive it off, and pips above it show the hits left
- 12-minute day/night cycle with a days-survived counter. Night brings moonlight, lantern glow and more sharks
- 10-step first-time tutorial that points at the real buttons and places
- HUD with a hotbar, hunger and inventory readouts, build choice, settings (music track), a sound credits panel and toast messages that explain refused actions
- Store: 5 game passes and 9 developer products granted through a purchase ledger, plus a shop screen with 6 tabs and in-flow offers such as a starving snack card
- DataStore saves for stats, tutorial progress, settings and purchases. The raft and inventory last for the current server only
- Audio and VFX: 43 sounds (day and night music, a bed for each zone, gathering, raft and shark sounds) and 16 effects (splashes, wood chips, grill smoke, raft foam, shark wake)
- All models are built in Kiln: raft kit, 4 tools, 6 debris, 6 fish, 8 scenery pieces and the shark. The place has 459 models and 12 animations
What's in the package
- Place file, ready to open in Studio
- Full Luau source (84 scripts)
- Map builder scripts
- 12 animations as .rbxmx files
- 2 sound files with credits
- Model sources (152 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 26 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 76 pass, 0 fail, 15 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Buy Driftwood Crew
$60 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.




