2 / 6
3 / 6
4 / 6
5 / 6
6 / 6



Islefall Royale
Jump from a skyship, glide to a floating island, loot rifles, shotguns, snipers and grenades, and outlast a shrinking storm in 8-minute matches for 32 players.
- Automated tests
- 105 pass · 7 fail · 22 not run
- Code scan
- Clean
- Players
- Up to 32
- Plays on
- Phone and PC
The core loop
Every minute you're diving or gliding to a landing spot, opening crates for weapons, armor and heals, fighting other players and running ahead of the storm wall. Matches pay out Shards, and you spend them on cosmetics for your next drop.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 87%
105 of 134 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (13)
- Full match loop: queue in the Sky Harbor lobby, board the Skyship, skydive and glide (with auto-eject so hands-off divers still land), eliminations, spectating, victory and results card
- Arena: 17 floating islands (a hub, 4 large, 4 medium, 8 small), 16 stone and rope bridges, 20 launch pads, and 9 points of interest including Sky Temple, Windmill Village, Crash Site, Lighthouse, Crystal Mine and 4 watchtowers
- Server-run combat with 4 weapons (assault rifle, shotgun, sniper, grenade) and armor damage reduction; controls for keyboard and mouse, touch and gamepad
- Loot: randomized weapon crates, 9 catalog items (light and heavy vests, ammo, heals) and a 5-slot inventory
- Shrinking storm zone with a visible wall and a timer, plus death by the void below the islands
- Bots fill matches to 32: they drop onto islands, use pads and bridges, loot, fight and flee the storm. Tested with 31 bots
- DataStore saving of Shards, cosmetics, settings, stats and tutorial progress, shared between lobby and match servers
- Locker with 6 cosmetic gliders and 4 skydive trails, rarity tiers and Robux-exclusive items
- In-match HUD: health, armor, hotbar, minimap, storm timer and kill feed (VIP names in gold)
- First-time tutorial (play, jump, glide, loot, shoot, stay in the circle) with wording for each input device
- Robux store tab with gifting, a post-match offer card, and grant code for every pass and Shard pack (a repeated receipt grants only once)
- Assets: 14 R15 animations (skydive, glide, weapons, healing, emotes), 59 sounds with music and ambience, and 23 effects
- Performance: streaming and a client-side distance cull for props, plus low-poly versions of the 12 most-placed props for phones
What's in the package
- Place file, ready to open in Studio
- Full Luau source (116 scripts)
- Map builder scripts
- 14 animations as .rbxmx files
- 2 sound files with credits
- Model sources (430 .glb meshes), as a second download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 105 pass, 7 fail, 22 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Every minute you're diving or gliding to a landing spot, opening crates for weapons, armor and heals, fighting other players and running ahead of the storm wall. Matches pay out Shards, and you spend them on cosmetics for your next drop.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 87%
105 of 134 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Full match loop: queue in the Sky Harbor lobby, board the Skyship, skydive and glide (with auto-eject so hands-off divers still land), eliminations, spectating, victory and results card
- Arena: 17 floating islands (a hub, 4 large, 4 medium, 8 small), 16 stone and rope bridges, 20 launch pads, and 9 points of interest including Sky Temple, Windmill Village, Crash Site, Lighthouse, Crystal Mine and 4 watchtowers
- Server-run combat with 4 weapons (assault rifle, shotgun, sniper, grenade) and armor damage reduction; controls for keyboard and mouse, touch and gamepad
- Loot: randomized weapon crates, 9 catalog items (light and heavy vests, ammo, heals) and a 5-slot inventory
- Shrinking storm zone with a visible wall and a timer, plus death by the void below the islands
- Bots fill matches to 32: they drop onto islands, use pads and bridges, loot, fight and flee the storm. Tested with 31 bots
- DataStore saving of Shards, cosmetics, settings, stats and tutorial progress, shared between lobby and match servers
- Locker with 6 cosmetic gliders and 4 skydive trails, rarity tiers and Robux-exclusive items
- In-match HUD: health, armor, hotbar, minimap, storm timer and kill feed (VIP names in gold)
- First-time tutorial (play, jump, glide, loot, shoot, stay in the circle) with wording for each input device
- Robux store tab with gifting, a post-match offer card, and grant code for every pass and Shard pack (a repeated receipt grants only once)
- Assets: 14 R15 animations (skydive, glide, weapons, healing, emotes), 59 sounds with music and ambience, and 23 effects
- Performance: streaming and a client-side distance cull for props, plus low-poly versions of the 12 most-placed props for phones
What's in the package
- Place file, ready to open in Studio
- Full Luau source (116 scripts)
- Map builder scripts
- 14 animations as .rbxmx files
- 2 sound files with credits
- Model sources (430 .glb meshes), as a second download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 105 pass, 7 fail, 22 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Buy Islefall Royale
$155 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.




