2 / 6
3 / 6
4 / 6
5 / 6
6 / 6



Frostpeak Containment
Seal alien vents with turrets, wall off corridors and hold the Core for 10 minutes as your squad fights down six lab floors to the Hive Queen.
- Automated tests
- 113 pass · 0 fail · 4 not run
- Code scan
- Clean
- Players
- Up to 6
- Plays on
- Phone and PC
The core loop
Each minute you spend Credits on turrets that seal vents and barriers that block paths, then fire your Pulse Rifle at whatever gets through before the next breach. Over many rounds you clear floors to unlock deeper ones and pool Samples into the Lab Fund for permanent upgrades the whole team shares.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 100%
113 of 117 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (14)
- Round loop: Ops Deck lobby (20 s intermission), team floor vote, elevator ride, then a 10:00 round with 13 escalating breaches (the first at 0:30, then one every 45 s). The team wins if the Core survives and loses at Core 0.
- 6 themed floors (Botany, Cryo, Genetics, Reactor, Xeno Archive, Deep Containment), each with its own new alien and hazard. Clearing a floor unlocks the next one and saves it.
- 7 rigged alien types with 53 animations: Skitterling, Spitter, Brute, Leaper, cloaked Stalker, a Broodmother that spawns young, and a Hive Queen boss with her own boss bar on F6.
- Vent seals: a turret on a vent socket holds that vent's aliens behind an energy seal until it breaks. Seals recharge between breaches.
- 5 defences: Sentry, Cryo and Tesla turrets plus Steel and Laser barricades, placed on a grid in build mode. Aliens go round barricades or smash through them.
- Pulse Rifle with 4 Armory tiers, hit markers, and glowing weak spots on the Leaper, Stalker and Brute that take 1.5x damage.
- 6 floor hazards: Spore Bloom, Frost Vents, Toxic Spill, Power Surge, Blackout and Hive Creep.
- Two currencies: Credits per round (you start with 200) and saved Samples. Samples go into a team Lab Fund that unlocks 8 permanent Lab Upgrades.
- Downed and revive system, and aliens ignore downed players.
- DataStore saving of unlocked floor, Samples, Lab Upgrades, tutorial progress, settings and purchases.
- First-time tutorial that walks through voting, sealing a vent, building a barricade, shooting and holding the Core. It can be skipped.
- Lobby shop with 5 game passes and 8 developer products. Perks show in game as VIP, Benefactor and New Recruit tags, a VIP booth, emotes and a trail.
- 74 original sounds and music tracks, client effects for combat, hazards and rewards, and animated set pieces (Core pulse, holo map, aurora).
- UI layouts for phone, tablet, desktop and TV, with 44 pt tap targets and TV safe-area insets.
What's in the package
- Place file, ready to open in Studio
- Full Luau source (97 scripts)
- Map builder scripts
- 53 animations as .rbxmx files
- Model sources (657 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 23 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Automated tests: 113 pass, 0 fail, 4 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Each minute you spend Credits on turrets that seal vents and barriers that block paths, then fire your Pulse Rifle at whatever gets through before the next breach. Over many rounds you clear floors to unlock deeper ones and pool Samples into the Lab Fund for permanent upgrades the whole team shares.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 100%
113 of 117 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Round loop: Ops Deck lobby (20 s intermission), team floor vote, elevator ride, then a 10:00 round with 13 escalating breaches (the first at 0:30, then one every 45 s). The team wins if the Core survives and loses at Core 0.
- 6 themed floors (Botany, Cryo, Genetics, Reactor, Xeno Archive, Deep Containment), each with its own new alien and hazard. Clearing a floor unlocks the next one and saves it.
- 7 rigged alien types with 53 animations: Skitterling, Spitter, Brute, Leaper, cloaked Stalker, a Broodmother that spawns young, and a Hive Queen boss with her own boss bar on F6.
- Vent seals: a turret on a vent socket holds that vent's aliens behind an energy seal until it breaks. Seals recharge between breaches.
- 5 defences: Sentry, Cryo and Tesla turrets plus Steel and Laser barricades, placed on a grid in build mode. Aliens go round barricades or smash through them.
- Pulse Rifle with 4 Armory tiers, hit markers, and glowing weak spots on the Leaper, Stalker and Brute that take 1.5x damage.
- 6 floor hazards: Spore Bloom, Frost Vents, Toxic Spill, Power Surge, Blackout and Hive Creep.
- Two currencies: Credits per round (you start with 200) and saved Samples. Samples go into a team Lab Fund that unlocks 8 permanent Lab Upgrades.
- Downed and revive system, and aliens ignore downed players.
- DataStore saving of unlocked floor, Samples, Lab Upgrades, tutorial progress, settings and purchases.
- First-time tutorial that walks through voting, sealing a vent, building a barricade, shooting and holding the Core. It can be skipped.
- Lobby shop with 5 game passes and 8 developer products. Perks show in game as VIP, Benefactor and New Recruit tags, a VIP booth, emotes and a trail.
- 74 original sounds and music tracks, client effects for combat, hazards and rewards, and animated set pieces (Core pulse, holo map, aurora).
- UI layouts for phone, tablet, desktop and TV, with 44 pt tap targets and TV safe-area insets.
What's in the package
- Place file, ready to open in Studio
- Full Luau source (97 scripts)
- Map builder scripts
- 53 animations as .rbxmx files
- Model sources (657 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 23 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Automated tests: 113 pass, 0 fail, 4 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Buy Frostpeak Containment
$140 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.




