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Trenchline Breach
Two squads of 4 scavenge a ruined village, fortify their bunkers with sandbags, wire and turrets, then blast through walls to knock out the enemy Radio.
- Automated tests
- 120 pass · 0 fail · 12 not run
- Code scan
- Clean
- Players
- Up to 8
- Plays on
- Phone and PC
The core loop
Each minute you loot crates for weapons and supplies, build or break fortifications, and push or defend while respawning in your bunker as long as your Radio stands. Across matches you earn XP, levels and Dog Tags that unlock weapon skins and cosmetics in the Locker.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 100%
117 of 128 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (12)
- Match core: Bunker4v4 queue, 2 teams of 4, 2:00 prep behind a fence, then 8:00 battle, then 10 s results; respawn after 8 s while your Radio (2000 HP) stands; you win by elimination plus Radio kill, or by holding at 10:00 (tie-break on Radio %, then kills)
- Gunplay: 7 weapons (Pistol, SMG, Rifle, Shotgun, RPG, Grenade, Breach Charge) with server-checked hits, ammo and reserve, no friendly fire, and an over-the-shoulder camera; throws release on the animation's Release marker
- Destruction: anything tagged Destructible has per-material health (Concrete 600, Metal 1200, Brick 300, Wood 120, Sandbag 250, Wire 80), bullets do 25% to hard materials, explosives break walls into debris, unsupported pieces fall, and debris effects are throttled on mass breaks
- Fortify build mode for Sandbags, Barbed Wire and Turrets, paid with Supplies inside each team's build zone, with team pennants on every piece; works on keyboard/mouse, gamepad and touch
- Scavenging: 47 randomized loot spots (common/rare, mirrored pairs plus a shared church-loft spot), loot crates, supply crates, ammo, medkits and an airdrop at battle 4:00 delivered by a cargo plane
- Bots fill empty slots: they loot, fortify, defend, push, breach and attack the Radio
- Progression saved with ProfileStore: XP, levels, Dog Tags, and unlockable weapon skins plus 8 cosmetic accessories (helmets, beret, boonie, gas mask, NVGs, 2 packs)
- Map: 2 bunkers built from a 10-piece breakable kit, each with a blast door, side door, roof hatch and 2 weak walls; a village from a 9-piece kit; trenches, craters, 8 field props, 3 climbable landmarks and a hill/cliff ring
- Lobby forward operating base with Play queue, Locker, profile bar and Settings (sensitivity, invert Y, volume, battle music); animated smoke, searchlights and flags
- Match HUD scaled from phone to TV: timer, both Radio bars, health/ammo, kill feed, death card, results screen and 29 icons rendered from the game's models
- First-time tutorial from PLAY through looting, equipping and building sandbags, with skip
- Audio and visuals: 32 sounds with ranges tuned to carry across the field, 11 effects, 11 R15 weapon animations including RPG shoulder clips, overcast battle lighting and horizon smoke with artillery flashes
What's in the package
- Place file, ready to open in Studio
- Full Luau source (93 scripts)
- Map builder scripts
- 11 animations as .rbxmx files
- Model sources (665 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 21 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Automated tests: 120 pass, 0 fail, 12 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Each minute you loot crates for weapons and supplies, build or break fortifications, and push or defend while respawning in your bunker as long as your Radio stands. Across matches you earn XP, levels and Dog Tags that unlock weapon skins and cosmetics in the Locker.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 100%
117 of 128 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Match core: Bunker4v4 queue, 2 teams of 4, 2:00 prep behind a fence, then 8:00 battle, then 10 s results; respawn after 8 s while your Radio (2000 HP) stands; you win by elimination plus Radio kill, or by holding at 10:00 (tie-break on Radio %, then kills)
- Gunplay: 7 weapons (Pistol, SMG, Rifle, Shotgun, RPG, Grenade, Breach Charge) with server-checked hits, ammo and reserve, no friendly fire, and an over-the-shoulder camera; throws release on the animation's Release marker
- Destruction: anything tagged Destructible has per-material health (Concrete 600, Metal 1200, Brick 300, Wood 120, Sandbag 250, Wire 80), bullets do 25% to hard materials, explosives break walls into debris, unsupported pieces fall, and debris effects are throttled on mass breaks
- Fortify build mode for Sandbags, Barbed Wire and Turrets, paid with Supplies inside each team's build zone, with team pennants on every piece; works on keyboard/mouse, gamepad and touch
- Scavenging: 47 randomized loot spots (common/rare, mirrored pairs plus a shared church-loft spot), loot crates, supply crates, ammo, medkits and an airdrop at battle 4:00 delivered by a cargo plane
- Bots fill empty slots: they loot, fortify, defend, push, breach and attack the Radio
- Progression saved with ProfileStore: XP, levels, Dog Tags, and unlockable weapon skins plus 8 cosmetic accessories (helmets, beret, boonie, gas mask, NVGs, 2 packs)
- Map: 2 bunkers built from a 10-piece breakable kit, each with a blast door, side door, roof hatch and 2 weak walls; a village from a 9-piece kit; trenches, craters, 8 field props, 3 climbable landmarks and a hill/cliff ring
- Lobby forward operating base with Play queue, Locker, profile bar and Settings (sensitivity, invert Y, volume, battle music); animated smoke, searchlights and flags
- Match HUD scaled from phone to TV: timer, both Radio bars, health/ammo, kill feed, death card, results screen and 29 icons rendered from the game's models
- First-time tutorial from PLAY through looting, equipping and building sandbags, with skip
- Audio and visuals: 32 sounds with ranges tuned to carry across the field, 11 effects, 11 R15 weapon animations including RPG shoulder clips, overcast battle lighting and horizon smoke with artillery flashes
What's in the package
- Place file, ready to open in Studio
- Full Luau source (93 scripts)
- Map builder scripts
- 11 animations as .rbxmx files
- Model sources (665 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 21 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Automated tests: 120 pass, 0 fail, 12 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Buy Trenchline Breach
$160 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.




