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Neon Hover Rally
Race hoverboards through a neon Tokyo night. Grab missiles, freeze rays, shields and EMPs, land tricks off kickers and flip the race in the final lap.
- Automated tests
- 102 pass · 2 fail · 14 not run
- Code scan
- Clean
- Players
- Up to 8
- Plays on
- Phone and PC
The core loop
Each minute, players drift through corners, hit item boxes, fire missiles, freeze rays and EMPs at rivals, shield themselves and launch off kickers for trick boosts over a 3-lap race. Between races they earn Tokens and Season Pass progress to unlock boards, trails, head gear and emotes.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 96%
102 of 118 pass
Content: 81%
6.5/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (13)
- Arcade hoverboard physics with drift, jumps and tricks, a speed-scaled chase cam (FOV 70→85) and controls for keyboard, gamepad and touch; 0-95 in 2.48 s on the real track
- Full race flow on ShurikenMatch: Race and Practice modes, 8-slot grid, countdown, 3 laps through 14 checkpoints, live positions, wrong-way detection, checkpoint respawn, 5-minute cap, DNF 20 s after the winner, results screen, back to lobby
- 4 server-side items (Missile, Freeze Ray, Shield, EMP; an EMP jam caps top speed at 70%), plus item boxes, destructible obstacles and boost pads, all working on players and bots
- 7 R15 bot racers on the same board physics that follow the racing line and fill the grid (after 25 s in Race, 5 s in Practice)
- One street circuit (4,000–4,800-stud lap) built from a 10-piece Kiln road kit, with 6 ramps, 4 kickers, a flyover, tunnel, station arch, torii and big screens, surrounded by 83 dressed Shibuya building lots, street props, crowd and a skyline ring
- Rooftop lobby on a 96-stud tower that overlooks the start straight, with play/queue panel, Season Pass, Locker, Settings and currency displays
- Saved profiles: Tokens, Season 1 pass, cosmetics locker, race rewards and settings (ProfileStore/DataStores)
- Cosmetics: 8 themed hoverboards, 5 RiderGear head pieces, 6 trails plus a VIP gold trail, titles and 4 emotes
- Store: 4 game passes and 9 developer products, cosmetic only, with Shop screen, post-race offer, lobby '+' buttons, Season Pass skips and a VIP glowing nameplate; every item passed a Studio test purchase
- Race HUD: countdown, position/lap/time, progress bar, standings, item slot with icons, callouts and results card, laid out for phones and desktop
- 9-step first-time tutorial run inside a real Practice race; skippable and replayable
- 17 rider animations (ride stance, leans, jumps, 4 tricks, wipeout, victory, 4 emotes), a VFX library of 27+ effects and 33 sounds: music by race state, Tokyo night ambience, weapon and UI SFX
- 35 custom UI icons, 13 store icons, 5 thumbnails and a game icon, plus written title, description and store copy
What's in the package
- Place file, ready to open in Studio
- Full Luau source (108 scripts)
- Map builder scripts
- 17 animations as .rbxmx files
- Model sources (544 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 22 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 102 pass, 2 fail, 14 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Each minute, players drift through corners, hit item boxes, fire missiles, freeze rays and EMPs at rivals, shield themselves and launch off kickers for trick boosts over a 3-lap race. Between races they earn Tokens and Season Pass progress to unlock boards, trails, head gear and emotes.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 96%
102 of 118 pass
Content: 81%
6.5/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Arcade hoverboard physics with drift, jumps and tricks, a speed-scaled chase cam (FOV 70→85) and controls for keyboard, gamepad and touch; 0-95 in 2.48 s on the real track
- Full race flow on ShurikenMatch: Race and Practice modes, 8-slot grid, countdown, 3 laps through 14 checkpoints, live positions, wrong-way detection, checkpoint respawn, 5-minute cap, DNF 20 s after the winner, results screen, back to lobby
- 4 server-side items (Missile, Freeze Ray, Shield, EMP; an EMP jam caps top speed at 70%), plus item boxes, destructible obstacles and boost pads, all working on players and bots
- 7 R15 bot racers on the same board physics that follow the racing line and fill the grid (after 25 s in Race, 5 s in Practice)
- One street circuit (4,000–4,800-stud lap) built from a 10-piece Kiln road kit, with 6 ramps, 4 kickers, a flyover, tunnel, station arch, torii and big screens, surrounded by 83 dressed Shibuya building lots, street props, crowd and a skyline ring
- Rooftop lobby on a 96-stud tower that overlooks the start straight, with play/queue panel, Season Pass, Locker, Settings and currency displays
- Saved profiles: Tokens, Season 1 pass, cosmetics locker, race rewards and settings (ProfileStore/DataStores)
- Cosmetics: 8 themed hoverboards, 5 RiderGear head pieces, 6 trails plus a VIP gold trail, titles and 4 emotes
- Store: 4 game passes and 9 developer products, cosmetic only, with Shop screen, post-race offer, lobby '+' buttons, Season Pass skips and a VIP glowing nameplate; every item passed a Studio test purchase
- Race HUD: countdown, position/lap/time, progress bar, standings, item slot with icons, callouts and results card, laid out for phones and desktop
- 9-step first-time tutorial run inside a real Practice race; skippable and replayable
- 17 rider animations (ride stance, leans, jumps, 4 tricks, wipeout, victory, 4 emotes), a VFX library of 27+ effects and 33 sounds: music by race state, Tokyo night ambience, weapon and UI SFX
- 35 custom UI icons, 13 store icons, 5 thumbnails and a game icon, plus written title, description and store copy
What's in the package
- Place file, ready to open in Studio
- Full Luau source (108 scripts)
- Map builder scripts
- 17 animations as .rbxmx files
- Model sources (544 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 22 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 102 pass, 2 fail, 14 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Buy Neon Hover Rally
$155 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.




