





Run a mountain smithy: pull the ingot before it cracks, hammer it in time, quench it and sell it to a passing knight before the shop across the street does.
Each minute you take ore from the Mine Lift and load the furnace. You pull the ingot while the heat is in the band, choose a dagger, sword or shield, hammer it with timed strikes, then quench it and sell it to a waiting customer before a rival gets there. Coins pay for the Bellows, Water Trough, Second Furnace and finally the Rune Press for enchanted goods.
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 91%
93 of 113 pass
Content: 75%
6/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Each minute you take ore from the Mine Lift and load the furnace. You pull the ingot while the heat is in the band, choose a dagger, sword or shield, hammer it with timed strikes, then quench it and sell it to a waiting customer before a rival gets there. Coins pay for the Bellows, Water Trough, Second Furnace and finally the Rune Press for enchanted goods.
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 91%
93 of 113 pass
Content: 75%
6/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
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