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Snowball Fort Brawl
Two teams pack snow, lob arcing snowballs and stack walls in a winter backyard, until someone sleds off the hill and smashes a whole fort apart.
- Automated tests
- 141 pass · 0 fail · 9 not run
- Code scan
- Clean
- Players
- Up to 8
- Plays on
- Phone and PC
The core loop
Every minute you pack snow at mounds, throw charged snowballs to stun enemies for 2 s, stack blocks to fix your fort, and grab a sled or the heated mittens to break the enemy fort. Wins unlock 6 hats, the Cannon Scarf and a Snow Golem companion.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 100%
141 of 150 pass
Content: 81%
6.5/10
Polish: 94%
7.5/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (12)
- Round loop: Intermission 20 s on the deck, Countdown 5 s, Playing 240 s, Results 10 s, then repeat; players are moved automatically and no button is needed
- Always 4v4: bots fill empty slots on both teams and use the same server rules, so one player can run a full round; players who join mid-round take a bot's place
- Win rule: fort Integrity (0-100% of blocks on the pad) and Standing at 25% or more; the standing fort wins, otherwise higher Integrity wins, an exact tie is a Draw
- Snow combat: pack +1 Snow per 0.5 s at 8 mounds (max 10), charged throws at 70-110 speed with gravity 90, a direct hit stuns 2 s followed by 1 s of immunity
- Block stacking: 3 Snow places a 4x4x4 block on a 4-stud grid within 12 studs, up to 3 high
- 4 sleds on hilltop racks (20 s respawn): above 30 studs/s a sled knocks loose every block within 8 studs and unsupported blocks fall too, with a slow-motion beat and camera kick
- Heated mittens spawn in the shed: the wearer melts enemy blocks within 5 studs every 15 s and drops them when stunned
- 8 win unlocks from 1 to 25 wins: 6 hats, a Cannon Scarf (every 4th throw is a cannon shot that knocks blocks loose) and a Snow Golem that lobs a 1 s stun every 8 s
- DataStore saves for wins, unlocks, equipped items, settings, tutorial state and store purchases
- First-time tutorial (pack, throw, stack), round HUD (timer, fort bars, snow meter, stun ring, banners, results), Wardrobe and Settings menus, touch and gamepad controls
- Store: Shop on the deck plus a soft offer on Results, with 6 passes and 2 products granted server-side; cosmetics only, nothing that helps in a fight
- Art and audio: a fully dressed backyard built from custom models (1008 models), golden-hour lighting with snowfall and a pink dusk in the last 30 s, 14 animations, 34 sounds, one effect and one sound per game event
What's in the package
- Place file, ready to open in Studio
- Full Luau source (79 scripts)
- Map builder scripts
- 14 animations as .rbxmx files
- Model sources (335 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 26 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 141 pass, 0 fail, 9 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Every minute you pack snow at mounds, throw charged snowballs to stun enemies for 2 s, stack blocks to fix your fort, and grab a sled or the heated mittens to break the enemy fort. Wins unlock 6 hats, the Cannon Scarf and a Snow Golem companion.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 100%
141 of 150 pass
Content: 81%
6.5/10
Polish: 94%
7.5/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Round loop: Intermission 20 s on the deck, Countdown 5 s, Playing 240 s, Results 10 s, then repeat; players are moved automatically and no button is needed
- Always 4v4: bots fill empty slots on both teams and use the same server rules, so one player can run a full round; players who join mid-round take a bot's place
- Win rule: fort Integrity (0-100% of blocks on the pad) and Standing at 25% or more; the standing fort wins, otherwise higher Integrity wins, an exact tie is a Draw
- Snow combat: pack +1 Snow per 0.5 s at 8 mounds (max 10), charged throws at 70-110 speed with gravity 90, a direct hit stuns 2 s followed by 1 s of immunity
- Block stacking: 3 Snow places a 4x4x4 block on a 4-stud grid within 12 studs, up to 3 high
- 4 sleds on hilltop racks (20 s respawn): above 30 studs/s a sled knocks loose every block within 8 studs and unsupported blocks fall too, with a slow-motion beat and camera kick
- Heated mittens spawn in the shed: the wearer melts enemy blocks within 5 studs every 15 s and drops them when stunned
- 8 win unlocks from 1 to 25 wins: 6 hats, a Cannon Scarf (every 4th throw is a cannon shot that knocks blocks loose) and a Snow Golem that lobs a 1 s stun every 8 s
- DataStore saves for wins, unlocks, equipped items, settings, tutorial state and store purchases
- First-time tutorial (pack, throw, stack), round HUD (timer, fort bars, snow meter, stun ring, banners, results), Wardrobe and Settings menus, touch and gamepad controls
- Store: Shop on the deck plus a soft offer on Results, with 6 passes and 2 products granted server-side; cosmetics only, nothing that helps in a fight
- Art and audio: a fully dressed backyard built from custom models (1008 models), golden-hour lighting with snowfall and a pink dusk in the last 30 s, 14 animations, 34 sounds, one effect and one sound per game event
What's in the package
- Place file, ready to open in Studio
- Full Luau source (79 scripts)
- Map builder scripts
- 14 animations as .rbxmx files
- Model sources (335 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 26 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 141 pass, 0 fail, 9 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Not ready to buy? Start from a free game template with full source, MIT licensed.
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$160 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.









