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Rain Alley Ramen
Run a noodle stall in a rainy neon alley: cook broth, noodles and tempura, serve the queue fast for tips, win the critic's five stars and open a second market.
- Automated tests
- 126 pass · 1 fail · 16 not run
- Code scan
- Clean
- Players
- Up to 6
- Plays on
- Phone and PC
The core loop
Every minute you collect ingredients from your broth pot, noodle maker and fryer, build the bowl a waiting customer ordered and hand it over before their patience runs out, with a tip for speed. You spend the coins on faster stations, a second serving window and a delivery scooter, and save up 5,000 coins to unlock Lantern Row.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 98%
126 of 143 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems (12)
- Tycoon core: 6 players per server, 12 plots (6 in Neon Alley, 6 in Lantern Row), one plot per district per player, 100 starting coins
- 3 stations (Broth Pot 20, Noodle Maker 30, Fryer 50 coins) and 3 recipes: Ramen 20, Crispy Noodles 24, Tempura Ramen 40; customers only order what your stall can make
- Customers with 4 rigged models: they queue at the stall, order with icon bubbles, have 15 s order and 35 s food patience, show moods and tip up to 50% for speed
- Upgrades: 3 station speed tracks with 3 levels each (Broth Pot 4 → 2.6 → 1.5 s), a Second Window for 350 coins, and a Delivery Scooter with 3 levels (a trip every 25/18/12 s pays 40/70/120)
- Food critic: first visit 90 s after your first serve, then every 210 s; a five-star rating starts a Rush that doubles earnings for 120 s
- Second district, Lantern Row: costs 5,000 coins, has a glass arcade and premium stalls, pays 3x prices, stations cost 10x
- DataStore saving for coins, upgrades, districts, tutorial progress, settings and a store-grant ledger
- First-time tutorial (place three stations, serve the first bowl, buy the first upgrade) that can be skipped
- HUD with coins, stars, a Rush timer, order tickets and a critic-incoming chip, plus Upgrades, District, Store and Settings panels, laid out for phone, PC and gamepad
- Store: 2 game passes and 5 developer products with icons, soft offers when you're short on coins, and server-side grants
- Built world from 1,519 models: lit neon facades, a wet street, a skyline with moving trains on viaducts, the Lantern Gate, rain and steam effects
- Audio: 29 sounds, including night-market music, rain and crowd beds, kitchen and scooter loops and UI clicks; 17 animations for the player, customers and critic
What's in the package
- Place file, ready to open in Studio
- Full Luau source (67 scripts)
- Map builder scripts
- 17 animations as .rbxmx files
- Model sources (504 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 26 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 126 pass, 1 fail, 16 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
The core loop
Every minute you collect ingredients from your broth pot, noodle maker and fryer, build the bowl a waiting customer ordered and hand it over before their patience runs out, with a tip for speed. You spend the coins on faster stations, a second serving window and a delivery scooter, and save up 5,000 coins to unlock Lantern Row.
Scorecard
Plays start to finish: Done
Saves progress: Done
Phone controls: Done
In-game store: Done
You add your own pass and product ids
Tested and signed off: Partly
Device QA done; the final pass is still open
Automated tests: 98%
126 of 143 pass
Content: 88%
7/10
Polish: 88%
7/10
From each game's own playtests, QA and automated tests, and an assessment of its content and polish.
Systems included
- Tycoon core: 6 players per server, 12 plots (6 in Neon Alley, 6 in Lantern Row), one plot per district per player, 100 starting coins
- 3 stations (Broth Pot 20, Noodle Maker 30, Fryer 50 coins) and 3 recipes: Ramen 20, Crispy Noodles 24, Tempura Ramen 40; customers only order what your stall can make
- Customers with 4 rigged models: they queue at the stall, order with icon bubbles, have 15 s order and 35 s food patience, show moods and tip up to 50% for speed
- Upgrades: 3 station speed tracks with 3 levels each (Broth Pot 4 → 2.6 → 1.5 s), a Second Window for 350 coins, and a Delivery Scooter with 3 levels (a trip every 25/18/12 s pays 40/70/120)
- Food critic: first visit 90 s after your first serve, then every 210 s; a five-star rating starts a Rush that doubles earnings for 120 s
- Second district, Lantern Row: costs 5,000 coins, has a glass arcade and premium stalls, pays 3x prices, stations cost 10x
- DataStore saving for coins, upgrades, districts, tutorial progress, settings and a store-grant ledger
- First-time tutorial (place three stations, serve the first bowl, buy the first upgrade) that can be skipped
- HUD with coins, stars, a Rush timer, order tickets and a critic-incoming chip, plus Upgrades, District, Store and Settings panels, laid out for phone, PC and gamepad
- Store: 2 game passes and 5 developer products with icons, soft offers when you're short on coins, and server-side grants
- Built world from 1,519 models: lit neon facades, a wet street, a skyline with moving trains on viaducts, the Lantern Gate, rain and steam effects
- Audio: 29 sounds, including night-market music, rain and crowd beds, kitchen and scooter loops and UI clicks; 17 animations for the player, customers and critic
What's in the package
- Place file, ready to open in Studio
- Full Luau source (67 scripts)
- Map builder scripts
- 17 animations as .rbxmx files
- Model sources (504 .glb meshes), as a second download
- B-roll footage at 1080p60: the trailer (no text, silent) and 26 clips, as a third download
- Re-upload tool for your own account
- Trailer and stills
- Setup guide, monetization sheet and asset list
- Test results and a clean-code scan
- Exclusive license
Before you buy
- It's a prototype, not a finished game: the core loop plays and the systems listed work, but polishing, balancing, testing and adding content before you launch is significant work of your own.
- You need Roblox Studio (free) to open it.
- Animations and sounds only play for the account that uploaded them: the included tool re-uploads them to yours (Node.js and an Open Cloud API key, about 10 minutes; SETUP.md walks you through it).
- Store items use placeholder ids until you create your own.
- Automated tests: 126 pass, 1 fail, 16 not run. They show what was checked, not a promise; TESTS.md in the package names each one.
Not ready to buy? Start from a free game template with full source, MIT licensed.
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$160 · exclusive, one buyer only. Tax is shown at checkout. A prototype to build on, not a finished game.












